I didn’t update this blog for a long time, but I never quite forgot it not did I stop being interested into blogging1. This may be an attempt to bring this blog back to life. Or maybe not. Let’s see if I have things to say in the following days or not. Whatever, I couldn’t resist to bring my 2 coppers to the first SWTOR meme ever. The good thing is that even if this blog was a WOW blog to begin with, it doesn’t need a lot of work to become a SWTOR blog. The only difference between now and then is that my alts are now bearing blasters and lazer sabers instead of wands and swords.
Well, back to the topic. First these 3 months weren’t really 3 months of SWTOR. It was more like a week of SWTOR, 2 weeks off for Christmas, 3 weeks of SWTOR, 1 month off while moving in a new house and waiting for my computer to be ready for use, and finally 1 full month of SWTOR.
My main is a Bounty Hunter in her 40s. The leveling was a lot of entertainment. I loved the story, and especially the class story. At some points the quests start to look just like another quest, but you’ve got the class story to keep you interested. I loved the fact that you can join a battleground and your stats magically increase so that you can compete with level 49 characters. I like the fact that you can mod your favorite gear but omg that’s a gold sink to constantly change your mods !
Companions and crew skills
At first I didn’t like the fact we had companions, but now I really love it. That make leveling as a healer or tank acceptable and quite interesting. But I’m mixed about the crew skills. I love the fact that you can have 3 complementary skills and be totally self-sufficient for your crafting skill, and I love the fact that you don’t have to farm your materials. But I hate that you have to spend money to skill-up.
Many will say that SWTOR is just WOW in space. And they aren’t completely wrong, as the talent system looks like a wow twin and it’s really easy to compare classes when looking at the skills : the sith warrior has a charge, the sith sorcerer looks very like a shadow priest while in dps spec, and like a disc priest while in healing spec, etc. But there are also some very nice features :
- No auto-attack : can be boring when the mob you’re fighting is at 1 hp and you have to wait for 1.5 second to kill him, but otherwise that’s make for a more active gameplay, and for more distinct spell animations for non-caster characters.
- Cover mechanism : When trying SWTOR on the beta weekend, I played a smuggler. Cover was the first skill I encountered in this game and I was just “Wow ! That is different”. That’s one of the things that make me want to play SWTOR2.
- Healing without mana : Healing is what I love, it’s no surprise that I play mostly healers in SWTOR too. And I must say I love how the resource works for Imperial Agents and Bounty Hunters. The management of a small pool / high regen rate really feels different compared to a big mana pool / low regen rate I’ve encounter in other games so far. Adds to that the fact that the regen rate change depending on how much resource you currently have, and that each second you spend at 100% resource (or 0 heat) is just wasting resource, and that makes for a compelling gameplay.
True MMO or single player game with friends ?
That was one of the questions from the game’s detractors, and I have to confess I’m starting to question myself too. I came to SWTOR with Mr. Zahia and a bunch of friends from WOW. We were away a month or so, and since we came back our guild was completely empty. Those already at level 50 seem to have grown bored, some have their account blocked for miscellaneous reasons, some didn’t want to follow our crew on server without queue times and are now playing (very casually) on another server, and the others are playing Mass Effect 3. Adds to that the phasing and the fact that you’ll have at best 40 ppl on a planet and 150 on the fleet3, and the games really feels empty. That’s not what I’m waiting from a MMO, and I might get bored pretty fast if it remains as is.
I really love this game, but I’d really like I could share the experience with more friends. Or find a guild that would accept to deal with my limited schedule and bring me in Ops on week-ends. Whatever to bring the Massively Mutliplayer into SWTOR, and that would become a great game.